The developer of paint-based puzzle adventure Chicory: A Colourful Tale has revealed a host of insider secrets in a Twitter thread following its release.
Chicory released on June 10 to high praise, gathering several calls for Game Of The Year and an 89% on Metacritic. Since then, fans have delighted in finding hidden secrets or design elements in the game.
Greg Lobanov, a developer who worked on Chicory’s painting dynamics decided to compile a selection of hidden secrets on Twitter. The thread contained a combination of “design fun facts” and “small details that most players won’t notice”.
I love ‘design fun fact’ threads, so I compiled a lot of little tidbits about how we did stuff for @chicory that I’m gonna share daily here. I tried to focus exclusively on small details that most players won’t notice. pic.twitter.com/O8wzW4yWvT
— Greg Lobanov (@theBanov) June 14, 2021
Some of the key dynamics revealed in the thread expand upon the use of the paintbrush mechanic in the game. Chicory relies on painting and interacting with landscapes via The Brush to advance, an aspect that challenged the developers.
the sound effects for many brush styles are tuned to make arpeggios that are in-key with the current bgm. the music note brush style takes this a step further by always playing on the beat of the bgm, and if you double-tap it’ll make a chord. pic.twitter.com/7MakS3VsE3
— Greg Lobanov (@theBanov) June 15, 2021
Several of the facts in the thread are to do with secret interactions, such as the tent ‘decoration’ actually allowing players to enter, and having the unique sound of rainfall when in the Rainforest area.
the tent decor item can be entered, and contains a special room you can also decorate. if you pick up and move the tent anywhere, the internal room remains decorated the same, like a cozy pocket dimension pic.twitter.com/hcUwZMcF01
— Greg Lobanov (@theBanov) June 17, 2021
Another hidden easter egg is the fact that naming your character the same way as one of the other characters in the game will result in them acknowledging this and making reference to it throughout.
Some characters can also be annoyed/exhausted by interactions with the player-character.
The thread also revealed that although the player-character is not gendered, when playing in a ‘gendered’ language they are asked for their pronouns by characters who will adhere to them in dialogue.
You can view the original article HERE.